Backrooms lvl 6.

The Contagion of Level -6 is of great threat to its constituent levels. Whilst humans are unable to naturally survive in the conditions of -6, it seems entities are much more durable. There are half-melted entities, straight from the Hive, hopping through levels. Contact with future levels could result in their loss.

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Location believed to be a now-abandoned restaurant called Matron Maddie's. Level 6.1, known to wanderers as "The Snackrooms", is a large network of structures and establishments built to provide food and shelter to wanderers. Contrary to most other levels, this locale was not created by the Backrooms alone, but rather by wanderers themselves.Image of Level 0.6. Level 0.6 is a yellow, infinite hallway. This level has a major difference between Level 5 and Level 0.6 with the biggest difference is that the level lacks a lobby, Beverly Room and Boiler room. The Beast of Level 5 or known as The Beast of Level 5 and Level 0.6 also roams this level and not only appears when you have low ...Level -1000 is the 1000 th negative level of the backrooms. It is the start of Cluster -II. The first published photograph of Level -1000. Level -1000, colloquially known as "The Human Limit", or the "Frontier Gateway", is an expansive glitch-like palace consisting of an undetermined amount of interconnecting corridors, chambers, and chapels.The crash could have a ripple effect throughout the industry as well. While aviation enthusiasts, mainstream media and the general public haven't held back following yesterday's se...Level 6 is the 7th level of the Backrooms. Description. Level 6 resembles a infinite labyrinth made out of a black concrete-like material. Very little is known about the level's structure …

SHREK IN THE BACKROOMS WALKTHROUGH(level 1 to 10 speed run) | ROBLOX🚧Important links🚧 Discord: https://discord.gg/8HggVbkWEm Roblox group: https://www.robl...Click here to go to the Level List. Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them.Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside the minds of ...

Level 4 also has vending machines containing snack bars and almond water. Level 188 - The Windows Based on a real location, a Holiday Inn hotel in London, England, the Backrooms level 188 is a class 5 dangerous level home to The Window entity.

Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute … See moreLevel 6 is the 7 th level of the Backrooms. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon ...in this vid, I go over how to speedrun the backrooms and get from level 0 to level 100 the EASIEST and QUICKEST way... hope you enjoyed this type of video ;)...The start of level 6. Level 6, also known as ‘ Lights Out ’, is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...Level 1: "Habitable Zone". Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which ...

Level 6.4 is a series of raised paths above a field of tall grass of undetermined size. The paths themselves are raised on a slope of about 4 meters (13.1 feet) at a 60-degree angle and are extremely vegetative. The tops of the paths appear to be made out of stone bricks, but many areas of path have been overtaken by foliage.

Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely.Many travelers consider Level 36 to be a secondary hub of the Backrooms, similar to the Hub, since its exit leads to any outdoor levels, with the designated numbers of the levels increasing as one travels deeper into …

Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting.Once you enter this Level feel free to take any items you see. There is plenty to go around. After taking your needed goods, check the left side of the room of where you spawned. There is a Note next to it. Take note of which circles are highlighted in each row. After this, head behind the counter and interact with the typewriter and click on the correct keys from the Note so you can open the ...Level 15, informally known as "Futuristic Halls," is a labyrinthine structure made of futuristic corridors.These corridors generally exude a "futuristic" aesthetic due to the association travelers create between Level 15 and the archetype of an innovative utopia that circulates in The Frontrooms.The interior features white walls that are composed of lightweight building materials, including ...An empty room in Level 15. Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal.Level 14 is reminiscent of a derelict military infirmary, with its interior characterized by damp flooring, deteriorated ceilings adorned with decaying wooden fragments, and an assortment of macabre elements. Evidently, the premises exhibit traces of bodily fluids such as blood and vomit, accompanied by facial fragments and skeletal remains ...

Rarely, in Level 65, wanderers will come across large, flesh-covered crevices in the ground, which are colloquially referred to as "mouths". These mouths are about 6-9 feet (2-3 meters) in diameter and extend deep into the ground. Their insides are covered in red, fleshy tissue with occasional clumps of non-functional, human-like teeth.Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Level 6 is the 7th Level of the Backrooms. It is widely considered to be the most dangerous Level. Level 6 has been traversed by few, and survived by fewer. Many do not set out to enter Level 6, rather stumble upon it when traveling too far into the boiler in Level 5. Only a small amount of documented information is currently available, and only 2 photographs have ever emerged. Level 6 is ... Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with friends. Explore, think, inte... Level 6 Map ( Starting at the dark area) Community content is available under CC-BY-SA unless otherwise noted. After you spawn, loot both rooms next to your spawn, and then start following hallways until you find LiDAR scanners. Then, once you find a LiDAR, equip one and that's where the hard part starts, flashlights don't make any light there ...

The first area of Level 399, the Rosatin Hotel, is a large expanse encapsulating 400 floors, containing 1,000 rooms each (400,000 rooms in total). The level is split into 2 different areas, the first being the iconic pink building and the second being a vast plane of solid pink clouds. Both sections are a comfortable 72°F (~22°C).Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ...

May 18, 2023 · There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons. Hey guys this is a no commentary play through of the newly released to early access game Escape the Backrooms. In this video I will be showing you how to bea...Level 31, labelled as "Roller Rink" is 32 nd positive Level of The Backrooms . Rink's reminiscence. Level 31, also known as " Roller Rink ," resembles a 1990s-style roller rink that spans hundreds of miles—rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might ...Jan 14, 2023 · Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.) Level 0是后室的第一层,也是大多数流浪者进入的首个楼层。 Level 0是一个广袤无垠的非欧几里得空间,外貌类似于零售店的仓库。Level 0的所有房间都具有相同特征:单调的黄色墙纸、老旧潮湿的地毯、分散的电线插座,以及不同位的荧光灯。除了这些普遍的特点之外,Level 0内部没有两个房间是完全 ...Level 73 is the 74th level of the Backrooms. Level 73, colloquially known as "Shooting Gallery," is an extensive shooting range network extending in every conceivable direction. Its disregard for shooting gallery layout regulations results in multiple chambers placed intricately and improperly systematically conceived, and different gates contribute to stumbling into other shooting galleries ...Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in a stop-motion type feel.Hey everyone! WELCOME TO BROOGMASS DAY 8 (LEVEL 7!) ️Go vote me as the best Backrooms content creator!! Let's bring home first place 😎 https://forms.gle/Fa...

Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. It's believed to be closely linked to Level 7 and Level 400 due to its aquatic-like nature. The level itself seems to be moving at a slow pace, with the pace reportedly fluctuating from time to time, but never coming to a halt.

Level 43 appears to be a complex of rooms resembling an infinite underwater theme park. From what eyewitness accounts entail, Level 43 is seemingly located underneath Level 32, and right next to Level 30, thus explaining how it is easy to access Level 43 from Level 32 and Level 30. The history of the company responsible for Level 43, known as “Water …

The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less.Moderate entity count. Description: The entrance to level 6.6 is similar to that of entering level 6.1 or "The snackrooms". Exiting level 6.6 is possible and can be done by climbing in nearby ventilation shafts, which will bring you to level 0. Level 6.6 is similar to level 6, However there is significantly more light sources.Backrooms - Level 6- Lights Out5/4/1998»⠀Unsafe»⠀Unstable»⠀Undetermined Entity CountLevel 6 is the 7th level of the Backrooms.backrooms found footageIF YOU W...Level 18 presents itself in a unique form to each wanderer. It is similar to a normal kindergarden and it also appears as a lifeless, eerie recreation of the wanderer's memories during early adolescence. The environments in this level vary greatly, as one would expect, being able to manifest either indoors or outdoors, representing various ...Level 31, labelled as "Roller Rink" is 32 nd positive Level of The Backrooms . Rink's reminiscence. Level 31, also known as " Roller Rink ," resembles a 1990s-style roller rink that spans hundreds of miles—rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might ...Level 16 is the 17th floor of the backrooms, it was discovered by a Reddit user u/iNerdykiddo. Description: Level 16 is an abandoned mental asylum called the "J. Barry Mental Institute"". On May 12th, 2003, the entire asylum noclipped into the Backrooms for seemingly no reason, along with every patient and staff member inside, according to eyewitness accounts._cc format-screw horror interior level mystery sd-class-2 tragedy page revision: 28, last edited: 20 Feb 2024 16:07 Edit Rate ( +110 ) Tags Discuss (13) History Files Print Site tools + OptionsLevel 40 is the 41st Level of the Backrooms. This Level seems to be an infinite arcade building with some fairly strange oddities. Description: Level 40 resembles a mid-to-late 1980s arcade with the various games and media you would expect in that time period. From the many signs placed around Level 40, it seems to be called "Roller Rockin' Pizza!".The Level itself holds some intricate designs ...Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels.Level 37.6似乎与Level 37相似,地板看起来和Level 37完全相同;但水只有一英尺深。此外,这些墙并不是陶瓷,而是非常昂贵的混凝土杰作。Level 37.6没有池房那样的大房间;相反,它由无穷无尽的走廊、装饰着广阔的热带植物的拱门组成。不过,有时也能找到类似 ...

Level 169 is the 170th level of the Backrooms. Level 169 is a complex system of different sub-levels (some of which are yet to be confirmed), each vastly varying in difficulty. It is advised to avoid this level at all costs unless you plan on living in Sub-Level 1 for the rest of your life. Entrances to this Level are unstable. One wanderer found themselves in this level after falling ...Welcome to Backrooms Level -6.2, better known as "The Echoed Silence", an unnervingly quiet, spatially warped version of the Backrooms where sound acts in peculiar ways. Level -6.2 retains the architectural essence of typical Backrooms levels but with an extraordinary feature: each surface is enveloped in a porous, foam-like material. This ...Level 666 (or more commonly referred to as "Welcome to Hell", or more planly just "Hell") is the 667th level in the Backrooms[REDACTED]. As no recordings of the full level have yet been revealed other than the remnants of wanderers which have been discovered in various different levels, details will be relatively scarce for this page. Despite this, assumed gaps …A dark, curving corridor with a series of doors. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an ...Instagram:https://instagram. gun show franklin ncinstall larson storm door closererica bryant agecalculate square footage to cubic yards Made level 6 Lights Out, Level 109 Rabbit Fields, and Level 666 The Hallway to Hell of The Backrooms in #Fortnite! #thebackrooms Watch the other Backrooms Vi... Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ... aldi sedalia mobuccees wages Entity 6, commonly cited as Dullers, are infamous entities who reside in a plethora of levels within the Backrooms.Dullers tend to flourish in dim, rural areas in which outside interference is unlikely. These entities are very hostile and should be avoided at all costs. Dullers take on the appearance of long and dark humanoid-like beings with no humane … rise medical cannabis dispensary crystal river photos Class 3. A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a ...Descripción. Solo es eso, la oscuridad. El nivel 6 se puede describir como un espacio segmentado por paredes metálicas colocado de manera aleatoria, con un suelo fabricado de lo que parece ser concreto, y un sistema de tuberías que abundan en las paredes; sin límite presente. Las tuberías del nivel brotan un líquido que hasta el momento ...A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of ...